Passionate about Game Accessibility to improve sales and player experience. Focused on challenging and inspiring players to think creatively.

 
 
 
 NAME
 
Reid Bryant Kimball
 
 
 
 WEBSITE
 
game.rbkdesign.com
 
 
 
 EMAIL
 
reid -at- rbkdesign -dot- com
 
 
 
 ADDRESS
 
1575 Pershing Dr. APT. E
San Francisco, CA 94129
 
 
 
 PHONE
 
415.632.9982
 
 
 
 PDF RESUME
 
download .pdf version
 
 
 
 WORD RESUME
 
download .doc version
 
 
     
 

LEVEL DESIGNER - VIDEOGAMES INDUSTRY

 
 

SUMMARY OF QUALIFICATIONS

  • Over 13 years of level design experience
  • Led Internet based team of 10+ people to create a closed-captioned modification of Doom3 for the hard of hearing and deaf
  • Closed-captioning and game accessibility expert, increasing sales of games by reaching more audiences
  • Public speaking and interviewing experience
  • Creative problem solver thrives working collaboratively
  • Strong ability to learn new tools and processes quickly
 
 

WORK EXPERIENCE

 
 

LucasArts - San Francisco, CA

February 2006 - June 2008

Designer
 
 
Unannounced Third Person Action/Adventure (XBOX 360, PS3)
  • Provided written and oral feedback to various prototype strike teams
  • Wrote game accessibility features for the Game Design Overview
  • Contributed to documentation describing the purpose of our prototype, its goals and lessons learned
  • Designed gameplay systems
  • Implemented scripted events triggered by the player using proprietary scripting tools
  • Created "greybox" environment geometry using proprietary Maya-like modeling tools
  • Taught other team members how to use LucasArts' proprietary tools
  • Created and modified LUA gameplay scripts
Star Wars: The Force Unleashed (XBOX 360, PS3)
  • Led Scrum team to complete all our tasks during multiple sprints
  • Collaborated with lead to spearhead design and implementation of a multi-staged multiplayer mode that resembled the epic battles from the Star Wars movies
  • Created multiplayer levels utilizing Euphoria and Pixelux technologies
  • Implemented gameplay and scripting on multiplayer and singleplayer
  • Provided LUA scripting support for one other multiplayer designer on level specific scripts and multiplayer mode specific scripts
  • Implemented gameplay and scripting on multiplayer and singleplayer
  • Gave demonstrations of work in progress during team meetings with an audience of 100+
  • Implemented gameplay and scripting on multiplayer and singleplayer
  • Initiated early design of the portaling and sectoring tool in our proprietary level editor which is used to prioritize the rendering of in game geometry
 
 

Ritual Entertainment - Dallas, TX

May 2003 – November 2005

Level Designer
 
 
Unpublished Quake4 Engine Game (PC)
  • Created paper top-down view designs for single player missions
  • Implemented gameplay and scripting
  • Wrote dialog for selected missions
  • Created particle effects
25 to Life (PC, XBOX, PS2)
  • Created paper top-down view designs for single and multiplayer levels
  • Implemented gameplay and scripting
  • Worked with artists to art-up the levels to acceptable standards
Unpublished Game with Eidos (XBOX, PS2)
  • Created paper top-down view designs for singleplayer levels
  • Implemented gameplay
Unpublished Source Engine Game (PC)
  • Created paper top-down view designs for singleplayer levels
  • Implemented gameplay and scripting with a focus on physics interaction
Black Hawk Down: Team Sabre (PC)
  • Created paper top-down view designs for singleplayer levels
  • Implemented gameplay and scripting
Counter Strike (XBOX)
  • Created areas of gameplay and architecture
  • Implemented scripted sequences
  • Optimized levels for console memory constraints
Counter Strike: Condition Zero (PC)
  • Created areas of gameplay and architecture
  • Implemented scripted sequences
Blair Witch 3: The Elly Kedward Tale (PC)
  • Reported bugs to the developers and made suggestions to improve game play
  • Created gameplay events with proprietary scripting language
 
 

MOD EXPERIENCE

 
 

Games[CC] - San Francisco, CA

Sept 2004 - June 2005

Project Lead
 
 
Doom3[CC] (PC)
  • Designed “Dynamic Closed Captioning” system
  • Managed international team of programmers and captioners via the Internet
  • Acted as the customer of the mod, providing feedback and suggestions for improvement
  • Captioned dialog and sound events
 
 

Rewolf, INC - Flagstaff, AZ

Sept 1995 – July 2000

Level Designer
 
 
Gunman Chronicles (PC)
  • Worked with a team of game developers via the Internet using the Half-Life engine
  • Design the 3D environments and gameplay for singleplayer levels
 
 

Moxill Interactive - USA

June 1997 – August 1997

Level Designer
 
 
DOOM TC (PC)
  • Created the start level “Wake Up Call” for Your Path of Destruction DOOM TC for Quake
 
 

ACHIEVEMENTS

 
 
  • Gave presentation, “Closed Captioning in Videogames” at Ohlone College (2007)
  • Featured in Official Playstation 2 magazine “Disabled Gaming: How Technology Can Help” (September, 2007)
  • Gave PBS KQED TV and radio interviews about game accessibility
    KQED TV
    KQED Radio
  • Doom3[CC] mod nominated as “Best Doom3 Mod for 2005” at the IGF Choice Awards during the Game Developers Conference 2006
  • Gave presentation, “Closed Captioning in Videogames” at Game Developers Conference, San Jose, CA (2006)
  • In 2004/2005 lead a team of captioners and programmers to develop a closed captioning system for Doom3
 
 

TECHNICAL SKILLS

 
 
  • Titles worked on/shipped/mods completed: 10/7/3
  • Software: Adobe Photoshop, 3DS Max, Maya, Word, Excel
  • Scripting Languages: LUA, Studio Developed Languages
  • Development Tools: Hammer Editor (Source Engine), QeRadiant (Doom3/Quake4 Engine), Adventure Game Studio, Proprietary Level Editors
 
 

RELATED INTERESTS/HOBBIES

 
 
  • Research and develop solutions for closed captioning in games for hard of hearing and deaf
  • Playing a wide variety of games (indie, serious and AAA)
 
 

EDUCATION

 
 

Rochester Institute of Technology, Rochester, NY
BS Information Technology, November 2002

 
     
   
 
   
Copyright (c) 2007-2008 Reid Bryant Kimball
 
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